Exploring scale in Tilt Brush in Virtual Reality

Using my own images to create walls of a gallery with a mounted piece of work

The sizing features in TiltBrush enable both work and imported images and objects to be scaled up and down with the wands. This makes for endless possibilities, a series of cracked screens painted with light in the studio became the walls of room into which I could create or import.

When considering the abstract lines of the cracked screen and its relationship to the digital world and the fragility of the human in its interaction, I repainted parts using the dropper to match the colour and light pulling it out of its flat plane and exploring it in 3D . The limitations in colour on the palette present some interesting diversions and more questions than answers.

There are limitations, these images can’t be cut or changed only resized but I did attempt to collage by tipping and collating them which when filmed or photographed within the scene at certain angles creates a travel effect for the viewer as they move through the image.

The diamond tool has the effect of creating unexpected planes within a painted image, again the flexibility of the camera to capture these is where the fun lies. I have also discovered that the panoramic feature can be turned off, to avoid the blurring at the edges of the scene. Images generally have needed further enhancing to use in social media etc. So this something to work on further. It feels a little hypocritical to alter them too much out of tilt Brush but needs must when creating a 2d image. I hope to improve the quality to screen print in the future.

The diamond brush with imported objects embedded – sketch for the research project Digital Mask

I attempted a realistic scene from a photograph of the silver birch in Salford Quays this wasn’t too difficult but very animated and game like which I am trying to avoid. It was a good experience and the fact that it would be possible for the viewer to walk through the scene with a headset is something that I will begin to work on as I get used to the software.

In conclusion it is important to have in mind if it is a film or VR scene I am creating as the perspective necessary when walking in and around a scene is very different to looking at the image or presenting it in 2d. My interest lies in the viewers perception the concept of looming and it’s effects, the micro to macro process and the further investigations that occur as a result of working in this medium.

Published by babssmithart

My work considers the significance of scientific imagery as metaphors for human existence. I draw from both the microscopic and scientific images in a micro to macro process of making. I believe this brings a subconscious connection through which we can communicate. Scientists agree that everything is energy, and everything is connected. I feel this passionately in my work and indeed my life. In my work I am exploring the crystallisation of tears as a process that occurs beyond our sight but once demonstrated it forms a portal to communicate with the viewer on a subconscious level. Ideas come from momentary human interactions such as the response to Voyagers iconic blue dot image which began my journey into the study of the human visceral response of crying and the crystallisation of tears. I have developed the memory of a rock climb into a sculpture and a tear into a tactile object that sits in the hand. As a multidisciplinary artist my choice of medium is key to resolving the work. I develop subjects often through print processes to ultimately create sculpture. I use many different materials such as paper, metal, Perspex and resin, often pushing them to breaking point as I explore their connection with narrative further. The process becomes the art, it is not always aesthetically pleasing but it is a direct result of my practice. The end result morphing into a piece of work that I could not have envisaged at the start of the process.

Leave a comment

Design a site like this with WordPress.com
Get started